AI Insights · Timothy · January 2025
Top Educational Games on Android in Poland for Q4 2024
Explore the performance of the top educational games on Android in Poland during Q4 2024, featuring trends in downloads, revenue, and active users.
In the fourth quarter of 2024, the educational game market on the Android platform in Poland showcased diverse performance trends across different applications. According to data from Sensor Tower, these games attracted significant user engagement, with variations in weekly downloads, revenue, and active users.
Buddy.ai: Fun Learning Games saw a notable rise in weekly downloads, starting from approximately 3.7K at the beginning of October and growing to over 12K by the end of December. The app's weekly revenue peaked at around $7.9K in the last week of the quarter, demonstrating a consistent upward trend. Active users mirrored this growth, climbing from 11K to nearly 24K during the same period.
LogicLike: Kids learning games experienced fluctuations in weekly downloads, with a significant increase to 7.5K in the final week of December. Revenue showed a gradual rise, reaching approximately $4.1K by the end of the quarter. The number of active users also increased, culminating in 10K users in the last week.
Minecraft Education maintained a steady download rate, averaging around 3.5K weekly, with a slight peak of 4.6K in late December. Active users remained relatively stable throughout the quarter, with figures fluctuating between 15K and 19K.
Times Table - Learn Math had consistent weekly downloads, averaging around 2.8K. Revenue was modest, with a slight increase to $18 in the last week of December. Active users showed a positive trend, peaking at around 6.5K in late November.
Lastly, Baby Games: Piano & Baby Phone experienced a gradual increase in weekly downloads, reaching nearly 3K by the end of December. Active users rose steadily from 2.8K to almost 3.9K over the quarter.
For more detailed insights and data, visit Sensor Tower.